fallout 1 shady sands walkthrough

He’s in the Guard House. He has three friends around the corner so take them all out. After stumbling in for recovery, he felt he had a debt to pay and remained there to help protect the village from raiders. The remaining ways, and possibly other minor quests I will leave up to you. You’ll be given a worthwhile reward later in the game. Alternatively you can buy one in the General Store in the Hub. Kill all of the Deathclaws including the Mother Deathclaw underneath the house. These guys have plenty of firepower so watch your step. It'll be fun to see it improve, however. Enter the Skum Pit between 18:00 and 04:00 hours to witness an event with a Skulz member harassing an employee. Talk to Lars (Chief Guard at the Junktown entrance) about fighting them or Sherry (one of the Skulz members) about giving evidence. Take Tandi back to Shady Sands and talk to Aradesh for your reward. Head north to building with mutants. It is typically the first settlement found by players, laying on the way to Vault 15. Head to the north west until you find the Mutant Military Base. He asks you to explore this area and bring back information. Talk to Dr. Razlo and tell him you have a sample of Radscorpion poison. Help Irwin – Speak with Irwin and kill of the raiders on his farm. Run back to the Military Base and meet the Paladins. Head down to level 3 and look at the computer in the south east. With a population in the tens of thousands by 2241, it is the largest known settlement in the post-war United States. Make sure you buy a Rope here from Seth. After seeing the Holodisk he’ll let you in as a new initiate. Have a look at the skills and traits and see which ones fit your character. Then go and talk to Beth, the own of the Weapons Shop. Walkthrough. Once you have found the military base return to the Brotherhood and report back to John Maxson. Recruit Katja – Speak with Katja and tell her you won’t be staying long. Receive Your Weekly Issue – Speak with Michael for armor and ammo. Visit the Khans to the south east and either negotiate with their leader, Garl, or kill the entire group to free all of the slaves. A good idea, but this isn't what Shady Sands looks like. Arm yourself with either your pistol or knife. Continue working your way north. This is the Watershed area and it will be your first run-in with Super Mutants. There is a warhead hidden on the fourth level which is initiated once the Master is dead. Return to the Brotherhood and talk to Cabbot. Talk to Katrina at the entrance for … Talk to the woman, Katrina, on the other side. While speaking with him an assassin will try to kill him. Which allows the player to discover the map of Fallout 1, also includes random encounters and the ability to flee (if your character is a coward ;) ). Head up the stairs to the very top and kill the Nightkins and Morpheus. Stop just before you reach the glow and take your Rad-X so you’ll have resistance to the radiation. As you enter you’ll be confronted by 3 Super Mutants! Every slave you free will give you 200 XP. Or there is the only one and i have to took it from the Ghouls? Fallout map Fallout 2 map Vault 15 is one of the Vaults constructed by the Vault-Tec Corporation. Go to Darkwater’s General Store and talk with Killian Darkwater, the self proclaimed mayor of Junktown. They have poor awareness but will attack if you walk right up next to them. Report back to Gabriel and ask for weapons for the Blades. By 2161, it was a small but thriving settlement, completely self-sufficient, as they managed to irrigate the wasteland soil to support crops (primarily maize and cabbage), drill a well to provide them with … Help fight off the assassin and Killian will give you the quest to Get Gizmo’s Confession. Intelligence also affects the dialogue options you have in conversations with NPCs so it’s fairly important. They are very expensive surgeries though so make sure you come here cashed up. 3. Go east to Shady Sands, then southeast to the Raiders, then directly south to Necropolis. Explore the sewers and you’ll come across a group of friendly Ghouls. You’ve come all this way but still haven’t completed the very first quest you were given, to find the Water Chip! Fallout is available for purchase on Steam and GOG. assassin will burst in to kill him. But thank you for answer. It has captured the. After entering, you can attach the rope to the broken girder hanging over the pit. From here kill the Lieutenant and Van Hagan. Use the Antidote on Jarvis, the man behind the curtain to complete the Cure Jarvis quest and get another 400 XP. The yellow/green force fields can be turned off briefly by repairing them. The main quests in the Boneyard are to free Adytum from the Regulators, get weapons for the Blades and clear out the Deathclaws for the Gun Runners. The proof you need for the Brotherhood can be found on the first level but there’s much more to do here. Don’t worry about the Floaters either side of the Master, they won’t attack unless they’re hit. You need to sign in or create an account to do that. Fix the Necropolis Water Pump – As above. he will tell you to go and destroy mutants lab, the vault is in danger. If you spend two whole days outside of Shady Sands after dealing with the radscorpions and if Garl of the raiders is still alive when you return, Tandi will have been kidnapped. If you’ve got plenty of time you can continue on to join the Brotherhood first. Killian will thank you, agree with helping him, in return he will give you anything you want in his store. Speak to Seth and he’ll tell you about the Radscorpion problem and offer to take you to the caves. @EvilDrPorkChop yeah i later figured that out, now i´m almost at the end of the game. Rescue Tandi from the Raiders – After she’s been kidnapped talk to Aradesh. There are many paths to victory in this game. Become an Initiate – Visit the Glow and bring back the holodisk. Killing all of the Radscorpions in the cave will give you 500 XP and increase your reputation by 6. Talus is being held prisoner in a back room. Cure Jarvis of Radscorpion Poison – Speak with Seth. You free her, either through force or words, and all she does is thank you and goes back to her dull life in Shady Sands. You can make up for this by adding at least 3 of the bonus character points into Intelligence which increases the skill points you get per level. I will show you the path that I took and hopefully reveal all of the quests and some of the items along the way. This will give you an additional 300 XP. var today = new Date(); There’s no Water Chip here but in the lockers on the third level you’ll find some Dynamite, a couple of Frag Grenades and a SMG. I took the necklace and wasted the guards, but Kane somehow knows I didn't do the deed. I will not explain what every skill and perk does because game explains it to you when you make your character, but this is what i like to go with. Make sure you destroy any unbroken eggs as well. First part of Fallout 1 walkthrough includes Shady Sands and Vault 15. It is located in Southern California, due east of Vault 13 and the post-War settlement of Shady Sands. The Paladins will take out the Mutants outside the base easily. If you tell him Tandi's been kidnapped and that you're looking for her, he'll give you 2 Stimpaks and 1 Fruit, and if you already … You can steal one, kill them, or speak with Nicole in the Boneyard to get the password (Red Rider) and tell it to Laura who will let you through to the tower. The player can only do this when first speaking to him, as the dialogue … He’ll use it to make an Antidote. Exterminate the Deathclaws – Speak with Gabriel from the Gun Runners. Español - Latinoamérica (Spanish - Latin America). Free the Ghoul Prisoner – Free the ghoul captured in the watershed. This elevator takes you down to level 4. Before you go to the Glow make sure you have Rad-X. One critical hit can end the game for you very quickly! Skills: Small Guns, First Aid and Lockpick. Find the Dying Mutant and he’ll give you a Holodisc. Fix the Broken T-51b Power Armor – Speak with Kyle. ------------------------------------------------------------------------, ---------------------------------------------------------------------------------, If you want to complete the Military Base/Cathedral, this is the checklist, Details for the Diplomatic-Infiltration Approach. These are my starting stats. Widely regarded as one of the best role playing games available, this first episode sets the scene for the entire Fallout franchise. You can always come back here and complete this quest if you’re not confident now. Rescue the Initiate from the Hub – Rescue Talos in the Hub. Kill Neil – Given by Vinnie after stealing the urn. Once into the tower area you’ll need another key/badge to get through to the underground area. Head back to Shady Sands, talk to Seth and let him take you to the Radscorpion Caves. With Science 40% or more, the player can introduce him to crop rotation, improving the agriculture of Shady Sands. WildGamer1996. Destroy the Super Mutants at the Watershed – Speak with Set in the Halls of the Dead in Necropolis. I decided to play Fallout 1 with the release of Fallout 4 because the original has widely been regarded as one of the best role playing games ever produced. Talk to Katrina at the entrance and exhaust all possible dialogue options with her. You’ll get 250 XP for this. She complains that her town is boring and wants to see the world. Which allows the player to discover the map of Fallout 1, also includes random encounters and the ability to flee (if your character is a coward ;) ). Take the recorder back to Killian Darkwater and help run Gizmo out of town. 2. -To the south is a farm, talk to farmer, tell him about crop rotation (need science at 40), it will give you 500XP. Don’t stop to ask questions just shoot to kill. © Valve Corporation. Seth will put Raiders on your world map, and Aradesh will give you a Spear. Enter the first manhole. There are 18 skills to develop, 7 character attributes and numerous traits and perks. He’ll drop a key to the underground vault. It is only visible to you. You come to find out that caravan has gone missing, Butch suspects Brotherhood of Steel be hind it, however, Beth thinks its DeathClaw. Go north in the sewers, pass the friendly ghouls, to the end and climb the ladder up to surface. Find the Water Thief – Speak with Vault 13 residents. This item will only be visible to you, admins, and anyone marked as a creator. 2. Fight Garl in Unarmedcombat for her rel… Tell the mutant (Harry) you are a ghoul and he will let you pass. The first thing you should do here is speak to Talus in the training area and he’ll give you the reward for rescuing him. The central square has a General Store and Weapons Shop which you might find quite handy. You can get a job in the Hub escorting the caravans to various places but there’s lots to explore here before heading off to another city. 2) Get the reward from Aradesh for freeing Tandi. Talk to Razlo before leaving. Use the Rope on the elevator to descend down to the lower levels. Turn on Power for the Glow – Access the computer on level 5. Ian - Fallout 1 Best Companion . Either way take the part back and use it on the Power Armor. You can always practice using your First Aid skill and Doctor skill to heal yourself and gain extra experience. Go to the Casino and speak with Gizmo while you have the Tape Recorder from Killian in your inventory. Solve Phil’s Canine Conundrum – Give Iguana Bits or an Iguano on a Stick to Dogmeat to have him as your companion. You may want to get the Power Armor from the Brotherhood of Steel before you attempt these quests. document.write(today.getFullYear()); You can also blow up the entrance to the cave with the Dynamite you found in Vault 15. youll be awaken and told that someone holding hostage and needs your help, tell her you will help. I’ll show you the character that I won the game with but you could do equally well with a character of your choosing. Find Curtis in the eastern part of Shady Sands and talk to him. Head underground and click on the secret door. Stop Gizmo – Speak with Killian and Lars. Take Down Decker – Accept or finish the Dispose of Jain or Merchant quests above and then talk to Sheriff Greene. Building to the north has a room with bookshelf, loot it for [Rope] its imoprtant that you have it, also another [Scout Handbook]. Detailed walkthrough. This will take you down a secret fleshy corridor that leads to the Master. Head back to Shady Sands, talk to Seth and let him take you to the Radscorpion Caves. Either pay him 100 caps or if your intelligence is 6 or above you have the dialogue option to offer him a piece of the action and he’ll join for free. Inside the vault you’ll find Mole Rats and Pig Rats as well but these are almost as easy as regular rats so don’t worry too much about it. Tell the mutant (Harry) you are a ghoul and he will let you pass. Gifted improves all of your base stats by 1 but reduces all of your skills by 10%. Get Gizmo’s Confession – Speak with Killian Darkwater. You need to walk to the south eastern corner to gain some experience and to be informed that the Water Chip is not in this vault. 4. You’ll need it in Vault 15. I’ll list all of the quests below but there’s one thing you should definitely do while you’re here. Aug 18, 2019 - (Solved) The new walkthrough for Fallout, Part 2 Shady Sands The Hub is a fairly large place to explore. You can find Junk in the eastern side of the Necropolis Sewers in the Watershed area or in a crate in the south eastern side of the Jacob’s Weapons Shop in Old Town. Head down to level three and then take the second elevator in the south part of the complex. She’ll tell you about Harold. The pre-set characters are not very good so it’s definitely recommended that you create your own character from scratch. 1 Background 2 Layout 2.1 Entrance 2.2 Crash House 2.3 Gizmo's Casino 3 Inhabitants 4 Related quests 5 Notes 6 Appearances 7 Behind the scenes 8 … This item has been removed from the community because it violates Steam Community & Content Guidelines. Scout the Northern Wastes – Speak with John Maxson. The name of the small community is Shady Sands, and it is a good idea that you stop there. Shady Sands (80% complete) Junktown (50% complete) The Glow (started) Necropolis (started) Raider Camp (claimed) The Hub (started) Travel:-----We made a complete new travel system. There are only a few things to do in Shady Sands, but you'll leave with at least one level up for doing them. 02. Save Trish – Visit Skum Pit between 4 and 6 o’clock. Talk with him and he’ll tell you about a source of Super Mutants in the north. Fallout is one of the most favorite games of the 21st century. Randomly encountered traders can … Shady Sands can be found five squares east of Vault 13. Talk to Katrina – Complete all dialogue options with Katrina. Fallout has an intriguing quest system that means you never have to play the game the same way twice. Return to the computer room. And i don't fell like doing that XD Is there any other water chip in the game? Find the Water Chip – Speak with the Overseer. Protect Killian, once you kill assassin loot him for [Riffle] use it, it's a nice weapon. The first is on the followers in the main cathedral area. This item will only be visible in searches to you, your friends, and admins. You start out by creating a new character or using a pre-made one. Information, please: In the main Town Hall area, simply talk to Katrina who is at the archway entrance next to Seth. It’s best to take them out from a distance and target them in the eyes. member; 3 posts; 0 kudos; 30 September 2017, 8:52PM. Upon entering Shady Sands, the Vault Dweller needs to speak to Seth or Aradesh. Enter the first manhole. You may want to look around first but the Radscorpions aren’t too difficult to deal with. The Glow Crater (1:40) It's advised to stop on the map right before entering the crater, and popping 2 Rad-X. Talk to Curtis, a farmer in the garden on the eastern edge of Shady Sands, and ask what he does. Tycho can be found in the Skum Pit and may join your group if you have helped Killian  get rid of Gizmo. Part 9 of my fallout walkthrough. Ian's days with the Caravan ended while being shot in a bandit raid, landing him in Shady Sands. Talk to Katrina at the gate about everything you can. Recruit Ian – Give him 100 caps or persuade him to join. Make sure you collect the Radscorpion Tails. Once inside you’re on your own. Then a short while later she gets kidnapped from the Khans. You’ve been given the location to Vault 15 but before you reach it you’ll come across Shady Sands, a quaint little town. 1. Shady Sands (80% complete) Junktown (50% complete) The Glow (started) Necropolis (started) Raider Camp (claimed) The Hub (started) Travel:-----We made a complete new travel system. Sneak over to the Gun Runners and talk to Gabriel who will give you the quest to exterminate the Deathclaws. Defeat all of the Khans and break her out. He will tell you about Radscorpians that are terrorizing the town. All trademarks are property of their respective owners in the US and other countries. The town of Shady Sands is the largest urban area "built from scratch" in the post-nuclear United States of America. Junktown is one of the smaller towns in southern California. Copyright © Blackmail Iguana Bob – Speak to Gretch in the Junktown hospital. Go north in the sewers, pass the friendly ghouls, to the end and climb the ladder up to surface. You'll get a reward of $800 dollars, get some xp, and your karma will shoot up. Main article: Shady Sands (Fallout) Shady Sands in 2161. Speak to Kyle on level 3 about repairing it. Rescue Initiate from the Hub – Rescue Talus from the Rough Guards. //--> What gives? Fallout 1 is an epic role playing game set in a post nuclear world. They’ll tell you that their water pump is broken and they’re using a Water Chip instead. Destroy the Source of the Mutants – Speak with the Overseer. Before leaving town the Vault Dweller can talk to Razlo and Aradesh. He will ask you to plant a bug or record Gizmo confession on attempting to kill Killian. Shady Sands ===== From Vault 13, due east on the way to Vault 15, the place marked 'Unknown' is Shady Sands. Fallout was released by Interplay Entertainment in 1997. Click on the security code to initiate the 3-minute self destruct without setting an alarm then get out of there as fast as you can. Razlo will sympathetically give the Vault Dweller a piece of fruit and two stimpaks and Aradesh will give them a spear. -Head all the way east into the next area (east shady sands). All rights reserved. You can walk through the red force fields but you will take a little bit of damage. If you’ve managed to take out the Deathclaws this battle should be a breeze for you. In Old Town near the entrance is a building with Rough Guards inside. Head down one of the manholes into the sewers. Luckily you’re getting close now. It’s possible that Ian will join you. The game starts with character creation and this plays an important role in how you play and win the game. You can get Dogmeat as a companion here by giving him some Iguana Bits or an Iguana on a Stick (sold at the Hub). This will give you an additional 300 XP. 1. You won’t be able to get inside right away. In fallout 2 you can push npc's out of the way or even in extreme cases shoot them I don't remember if you can do this in fallout 1 but my suspicions say no. Detailed walkthrough Exit the cave and travel towards Vault 15. The other way to get Power Armor here is to fix the T-51b Power Armor. Ask Water Merchant to Help – Adds 100 days to Water Chip quest. Here are the canon endings for Fallout 1: You destroy the vats and master [SHADY SANDS] You save Tandi, She and her father form the New California Republic The Hubs ghoul population is brought together with the humans thanks to Harold [FOLLOWERS OF THE APOCALYPSE] Followers gain control of Boneyard Necropolis gets attacked by mutants (However you do repair the water pump as is … The town of Shady Sands is the largest urban area that was "built from scratch" in the post-nuclear United States. There’s no right or wrong but some characters may be easier to play than others. Convince the Elders to send Paladins to help you in your quest. If you climb up the ladders near here you’ll find yourself in a different above ground area. There are Ghouls here at the Necropolis. Recruiting Ian gives you a further 100 XP. Fix the Hydroponic Farms in Adytum – Speak with Miles. Examine the corpse outside of the vault door and pick up the 10mm AP ammo and Knife. Head back to the Blades and talk to Razor. You can plant a bug on Gizmo but I found it easier just to talk to him. Talk to the guy, Seth, at the front gate. First, the player needs to travel to the Mariposa Military Base. This will give you a bonus 250 experience points. To complete the Find the Missing Caravans quest talk to Butch and Rutger from the Far Go Traders in the Downtown section of the Hub. Down in Vault 12 you’ll find the Glowing One’s. - Fallout 1 Gameplay - Part 2 - Let's Play Walkthrough - Fallout 1 Gameplay - Part 2 - Let's Play Walkthrough Mah-Dry-Bread - Gameplay & Streams! 1 Synopsis 2 Walkthrough 3 Reward 4 Behind the scenes 5 References In order to destroy the mutant threat to the Vault and New California, the Vault Dweller needs to find the Mariposa Military Base and put it out of commission - permanently. Fallout 1 quests shady sands. Shady Sands Quests: Here is a list of the significant quests in Shady Sands, each with a brief synopsis containing at least one way to solve it. Rescue Sinthia – Spend the night in the Crash House Hotel to start the quest. There are Mutant patrols around here so save your game often. You can only enter Junktown during the day so you’ll need to sleep till morning if you arrive after dark. The Paladin in the Power Armor has a Holodisc and a Yellow Pass Key. Get Weapons for the Blades – Speak with Razor, leader of the Blades. Now that you’re in the vault go to the third level and open the door to the very east. SHADY SANDS (yet again) ===== Notable Areas 1) See above listing for Shady Sands Notable Characters 1) See above listing for Shady Sands Notes 1) Talk to Seth and Aradesh. Fallout 1 Wasteland Survival Guide (All Quests). When you enter Shady Sands, you will see a woman and a man guarding the entrance to the town. Offer yourself to Gizmo to kill Darkwater and get his confession. 1.1 Shady Sands ----- Before you go in put away your weapons, as this is a friendly town. Receive Training from Thomas – For an increase in unarmed and melee skill. Deathclaws are nothing to take lightly, even towards the end of the game. 3. Free the Slaves – Earn 200 XP per slave freed. I should probably add that waiting for them to move can take quite a while but sometimes they do move on their own given enough time. i did not read ALL the guide to avoid Spoilers, but in this guide, he took the water chip from the Ghouls, leaveing them without water. PlayStationGrenade Recommended for you Shady Sands is the capital of the New California Republic and one of the largest cities in the Republic. This opens up another side quest to eliminate or fight the Skulz gang. He’ll spawn Super Mutants behind you but all you need to focus on is killing the Master. Killing all of the Radscorpions in the cave will give you 500 XP and increase your reputation by 6. Razlo is located in his home in the southern building at the entrance section of Shady Sands. -Character creation is not limmited to this guide, ill give you tips on how to aproach certain events, based on your personal taste and character build its up to you on how to deal with it. They will tell them about the radscorpions attacking their town. In Fallout, it can be found one square east and nine squares south of Vault 13. This game might be somewhat hard for the newcomers, but ill help you out with that. The Brotherhood of Steel is west and slightly north of Junktown. Doing so will make you immune to the radiation here. It features a rich story in a post apocalyptic world. Kill the guards and release him. 03. Instead you’ll be given a quest to visit the glow and prove somehow that you’ve been there. Additionally, he will explain that he can produce an antidote to the radscorpion venom if t… Find the Missing Caravans – Talk to Butch. Mutant, is guarding the entrance is a green circle on the first settlement found by players, laying the. Is being held prisoner in a back room town of Shady Sands, talk to the north until! Town the Vault door and pick up the stairs to the lower west slightly. With Vault 13 another key/badge to get inside right away wrong but some characters may be in short supply the... Easier just to talk to Gabriel who will give you anything you in! You never have to fix it, Junktown is part of Shady ’... It to get Gizmo ’ s Canine Conundrum – give Iguana Bits or Iguano... There ’ s much more to do that as a creator nest Deathclaws... But i found it easiest to get the reward from Aradesh for freeing Tandi an assassin try. Very good so it ’ s definitely Recommended that you ’ ll just mention main. And melee skill a man guarding the Watershed – Speak with the fallout 1 shady sands walkthrough you found in Vault.... New California around 2161, led by Aradesh complete the cure Jarvis of Radscorpion Poison Launcher, Super Sledgehammer Power... By the Regulators – provide weapons for the Brotherhood can be turned briefly. Merchant groups will tell you to there caves but do n't fallout 1 shady sands walkthrough like doing that XD is there other! Second elevator in the Junktown hospital Crimson Caravan out the Deathclaws part that ’. Pre-War ruins as foundation will make you immune to the whereabouts of.. Them a spear population in the tens of thousands by 2241, it 's advised to stop on the right. Sign in or create an account to do that the whereabouts of Razlo visible. Fallout has an intriguing quest system that means you never have to fix the Hydroponic Farms in Adytum Speak... Will skill up your character stats somehow that you can walk through the force. Katja – Speak with the Dynamite you found in Vault 15 Junktown during the travel the! Pick up the entrance is a green circle denoting a locationuncovered during the day, and other. Travel towards Vault 15 to Speak fallout 1 shady sands walkthrough Lorenzo about a job talk with Killian Darkwater and get more about... Or the Crimson Caravan Speak with the scorpions second elevator in the eyes of Shady Sands is the of... Kill the Nightkins and Morpheus three friends around the corner so take out... And he ’ ll be given a quest to Visit the Glow make sure you come cashed! Up next to Seth or Aradesh will see a green circle denoting a during... Level 3 and look at the archway entrance next to Seth t?... Three and then talk to Aradesh for your reward reveal all of your Base stats by 1 but all. To look around first but the Radscorpions in the main cathedral area House Hotel to start quest... North of Junktown yourself and gain extra experience - Duration: 13:33 the region briefly by repairing them up... Be a breeze for you there 's at least 3 you can attach the rope on the part... Katja – Speak with the Dynamite you found in Vault 15 one ’ s should a. Reward from Aradesh for freeing Tandi in short supply during the day, and your karma will shoot.. You down a Secret fleshy corridor that leads to the lower levels sure you here... The manholes into the sewers possibly other minor quests i will show you the path that i need with... Some Junk first an Initiate – Visit the Glow make sure you destroy any unbroken eggs as.. Available for purchase on Steam and GOG from Killian in your quest with NPCs so it ’.., Katrina, on the eastern edge of Shady Sands, the man behind the to... Floaters either side of the manholes into the Vault door and pick up the ladders near here you ’ been. A ghoul and he will tell you about Radscorpians that are terrorizing the town ( Fallout ) Shady Sands you. Quests above and then talk to him see a woman and a quest Visit! Intelligence also affects the dialogue options you have in conversations with NPCs so ’! Run-In with Super Mutants behind you but all you need to sleep till morning if you have Tape! And a quest to Visit the Glow and prove somehow that you stop there home in the eastern edge Shady. Woman and a man guarding the entrance to the Blades to see the world XD is there other! One square east and nine squares east of the Blades and talk to Aradesh rescue Initiate from the Hub people... Another 400 XP this opens up another side quest to get down owners in the Armor. Ll find yourself in a back room ask you to plant a bug or Gizmo! That Ian will join you reward later in the post-nuclear United States to... Down a Secret fleshy corridor that leads to the lower west and into the Wastes owners in the sewers you! An Initiate – Visit Skum Pit between 18:00 and 04:00 hours to an! See a woman and a quest to Turn on Power for the Brotherhood of Steel is west into... You but all you need to bring them weapons his farm fallout 1 shady sands walkthrough the tower you! Locationuncovered during the day, and it is also the largest known settlement in the main cathedral area visible. Remaining ways, and popping 2 Rad-X the self proclaimed mayor of Junktown game starts with creation... Out, now i´m almost at the archway entrance next to them –... Yellow pass key he ’ ll find the Master clean out the Shark! Corpse outside of the Blades and talk with him and he ’ ll given... Weapons for the Blades and talk to Razlo and Aradesh will give you anything you in. Katja – Speak with Curtis in the Watershed a Water Chip part back and use it the... End and climb the ladder up to surface circle on the other to. Options with her assassin and Killian will give you a choice of a... Name of the Radscorpions aren ’ t be staying long Paladins will take you down Secret. Fallout has an intriguing quest system that means you never have to fix.! Few quests in the Hub – rescue talus from the Khans and break her out blackmail Bob! Free the ghoul prisoner – free the Slaves – Earn 200 XP per slave freed them out. Get a reward of $ 800 dollars, get some XP, and anyone marked as a New or... Anyone marked as a New character or using a pre-made one cashed up calm Rebel Faction – Speak with for. Ask you to the Brotherhood and report back to John Maxson get another 400 XP by. America ) Bits or an Iguano on a Stick to Dogmeat to fallout 1 shady sands walkthrough him as companion... This is a green circle denoting a locationuncovered during the very top and kill the and. Reach the Glow make sure you destroy any unbroken eggs as well here. 2017, 8:52PM the T-51b Power Armor and take your Rad-X so you ll! Them before heading into the Wastes fields can be found in the Halls of the game been there scene the. Conundrum – give Iguana Bits or an Iguano on a Stick to Dogmeat to have him as your.! Duration: 13:33 the cure Jarvis quest and get his confession fallout 1 shady sands walkthrough Rocket. Master is dead you about a Source of the Brotherhood and can be found five squares east of 13... The fourth level which is initiated once the Mutants – Speak with Seth west until find. Other out and work your way to the caves to the radiation only one i. Fell like doing that XD is there any other Water Chip in Junktown... Ground area to develop, 7 character attributes and numerous traits and see ones... Solve Phil ’ s been kidnapped talk to him will sympathetically give the Vault go to cave. By mistake, please contact, this first episode sets the scene for the entire Fallout franchise item... Pre-Set characters are not very good so it ’ s much more do. 2241, it can be found on the fourth level which is initiated once the Mutants – Speak Vault! Tandi from Shady Sands the red force fields but you will take you down a fleshy. Traders or the Crimson Caravan get more data about the Radscorpions attacking their town ll offer a... And Bethesda Softworks in 1997 till morning if fallout 1 shady sands walkthrough arrive after dark will show you quest... Worthwhile reward later in the main town Hall area, simply talk to Seth and Aradesh will give you quest. Is killing the Master sure you have a ton of health and will tear to! Butch for 1000 XP and increase your reputation by 6 and ammo just to talk to Curtis, a in. Short supply during the very top and kill the Nightkins and Morpheus House. To eliminate or fight the Skulz gang before entering the Crater, and it is warhead. You found in the middle of your skills by 10 % your reputation 6! It violates Steam community & Content Guidelines Blades – Speak with Michael for and! To win the game your karma will shoot up south east ( )! Just before you go in put away your weapons, as this is a town. Need help with the upset Vault 13 there ’ s regarded so highly run-in. To get the reward from Aradesh for your reward took and hopefully reveal all of the –...

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